Experience
2025 – nowpresent
AI Consultant & Engineer
ASCO Lotus · Thailand
- Builds back-office AI agents that take over high-volume, error-prone data entry and cleanup.
- Work that took months of manual entry now finishes in days, with fewer errors and staff freed for work that needs them.
2024
Research Intern
Technische Hochschule Augsburg · Germany · PX4 Micro UAV project
- Ported the Apache NuttX RTOS to the dual-core STM32H745: independent instances on the Cortex-M7 and Cortex-M4, RPTUN inter-core drivers and an OpenAMP RPMsg ping-pong demo (B.Eng thesis).
- Back-ported recent NuttX features into the PX4 flight stack.
- Brought up the PX4 bootloader on the STM32H745.
2024
Application Engineer Intern
FESTO · Thailand
- Reverse-engineered an undocumented showcase machine, a small-scale hard-disk factory of timed pick-and-place, object detection and tray sliders.
- Migrated it from an ageing PLC onto new FESTO modules; it returned to the floor as a live, IoT-controllable demo.
- Trained on Siemens, FESTO and Mitsubishi PLCs.
2021 – nowpresent
Researcher & Project Manager
KMITL Interactive Digital Center (KIDC) · Thailand
- Project manager and lead developer for interactive R&D: a VR-driven KUKA cobot digital twin, a VR shooting-range trainer and the KMITL VICON motion-capture center.
- Sets technical direction and components, and trains the junior team in schematic and PCB design, BLE, Unity, KUKA and VICON operation.
Projects
2023 – nowpresent
PhySuit
Founder and sole developer
- A true-wireless, 10-sensor motion-tracking suit that guides physiotherapy in real time and streams full session data to the clinician.
- Custom STM32 / ESP32 PCB, 9-DoF IMU sensor fusion, the analysis algorithms, the companion app and the product design.
- Shown at CES 2025, Las Vegas; physiotherapists and clinics in Thailand signed on to use it.
2024
F.U.R.I.N.A. underwater drone
B.Eng capstone, KMITL
- A VR-piloted underwater drone: four cameras stream 360° video from a Raspberry Pi Zero 2W over Ethernet to a surface floater, then wirelessly to a VR headset.
- Six-degrees-of-freedom motion on eight brushless motors from an STM32 with a SpeedyBee F405 ESC; Unity sends CRC-validated 3D-vector commands over SPI.
- MPU6050 and a pressure sensor for orientation and depth.
2025
VR Cobot Digital Twin
Project manager and technical lead, KIDC
- A KUKA iiwa 7 cobot driven live from a Meta Quest Pro through a real-scale 3D twin, for intuitive control, real-time response and error correction.
- Prepared the robot and the full environment; trained the junior team on KUKA, Unity and industrial protocols.
2025 – nowpresent
VR Shooting Range Simulator
Project manager and lead developer, KIDC
- A VR marksmanship and scenario trainer for young military trainees; started as a Department of Defense × KIDC project, now continued at KIDC.
- Trainees hold a real BB gun fitted with a custom ESP32 circuit that reports each trigger pull to the headset over BLE.
2026 – nowpresent
VICON Motion Capture Center
Project coordinator, KIDC side
- A physical-therapy center built around a full VICON motion-capture system, with KMITL's Physical Therapy department.
- Main point of contact across teams; trained the junior team to set up, calibrate and run the VICON rig.
Education & Research
2027
Master's degree
Planned intake 2027 · applying
2025
B.Eng, Robotics & AI Engineering
King Mongkut's Institute of Technology Ladkrabang (KMITL) · Thailand
- Capstone: F.U.R.I.N.A. underwater drone. Thesis below.
2024
Thesis: Porting NuttX to STM32H745I-DISCO
B.Eng thesis · research internship at TH Augsburg, PX4 Micro UAV project
Apache NuttX on both cores of the STM32H745 (Cortex-M7 and M4) over RPTUN and OpenAMP RPMsg; work detailed under Research Intern.
Skills
- Languages
- C / C++, C#, Python, Swift, Java, MATLAB
- MCUs & RTOS
- STM32, ESP32, Nordic, NuttX, FreeRTOS
- Buses
- I2C / SPI / UART, CAN, RPMsg, BLE, LoRa, MQTT
- Hardware
- KiCad, Eagle, PCB layout, bring-up with oscilloscope and logic analyzer
- Applied AI
- LLM agents, YOLO, OpenCV
- Tools
- Linux, CMake, Git, Docker, Unity, Unreal